That's right folks. Be sure to update your bookmarks to StarTropics.com! There you'll find everything as it is here, just with the perfect domain name.
Sorry for the lack of updates lately, but I assure you this one was worth the wait...
A new cutscene editor has been added to the level editor! This new feature allows you to create mini-cutscenes within the game such as talking to the chief or displaying the chapter intro.
Cutscene Editor Features
- 26 different images are provided to create your scenes with.
- 2 different chapter intro music selections to choose from and 9 different scene music selections to choose from.
- You can make cutscenes play by triggering them via the triggers panel when editing an overworld or village area. A new option on the dialogue tab allows you to have a cutscene play when you talk to a villager. When editing a cutscene, you'll want to look at the triggers tab. This will provide you with different options to do once your cutscene ends.
Music
- I've rewritten how the game handles looping music. The music should sound seemless now instead of that 'pop' that was occurring on certain tracks when it started over. Also, you no longer have to enter the IntroMusic in the editor. There's just a single Music property that needs to be set now.
- 6 new music selections have been added for the village music.
- With the addition of the cutscene and village music, ALL music from ST1 is in the game now!
Sfx
- A new Speech Type setting on the dialogue tab has been added. You can have the text be spoken like a human, a robot, a dolphin, or a parrot.
- Some sfx were only playing the right channel so it sounded bad with headphones on. This has been fixed.
I hope everyone enjoys the latest update. I'm one huge step closer to being able to finish the game. Enjoy!
StarTropics was first released in December of 1990. Happy 20th to the greatest game ever!
A new Scans section has been added to the site. This page contains magazine scans that feature StarTropics as well as box art and instruction manual scans. All of this is in a convenient PDF format for you to download. Thanks to Mitch for allowing me to use many of the images from his former C-Island site.
- Fixed an issue where some machines were unable to run the game.
- Fixed a bug with area triggers not always transitioning to the next area.
- Fixed a bug with exploding walls not destroying their corresponding exploding wall in the adjacent room.
I believe I've fixed all installation failure issues this time around. The installer should now work on 32-bit and 64-bit versions of Windows XP, Vista, and Windows 7.
The dungeon file format has changed. Everything is now stored in one master file instead of multiple files and folders. You will need to download the custom dungeon converter if you have any old dungeons you want to convert. All created dungeons should now be saved in the dungeons directory instead of customDungeons.
Misc Editor Improvements
- Each room tab you open now has a close button on it.
- A tooltip now appears that displays the room name when hovering over the rooms in the Dungeon Layout.
- More detailed error messages appear telling you exactly what rooms have invalid trigger issues.
- The StartingRoom and StartingHeartAmount now work correctly when playing the current area.
- Both the StartingRoom and EndingRoom can now be found on the Area Properties instead of the Room Properties. The StartingRoom will work for all types of areas.
- The stairs/quicksand room that you previously would set on the Triggers tab has been moved to the Room Properties and is now called the WarpRoom.
- The import option now allows you to import multiple areas from one project to the current project.
- You can finally organize your projects exactly how you want them by dragging the area and room nodes around in the project tree. Rooms may only be dragged around into their same area.
The new installer and dungeon converter can be found on the Downloads page. It's great to be back working on this again. Enjoy!
75 new pieces of fan art have been added! In order to make the images a little easier to find, the fan art section has been reworked slightly in order to better organize all of the images. Enjoy!
The year ends as it begins, with a StarTropics VC release! Today, StarTropics II: Zoda's Revenge has been released today in the U.S. for the Nintendo Wii's Virtual Console. From Nintendo:
Zoda's Revenge™: StarTropics II™ (NES™, 1 player, Rated E for Everyone-Mild Cartoon Violence, 500 Wii Points): Take on the role of Mike Jones, intrepid hero of the StarTropics universe, and once again battle the evil alien Zoda to control the fate of the Argonian people. In this journey, the island hopping of Mike's original adventure gives way to traveling through time and visiting locations around the world. And you never know what famous historical figures may appear along the way, giving Mike helpful advice or useful items. Luckily, Mike also has a wider range of weapons and improved play control on his side, so he may yet stand a chance against Zoda. Can you help Mike stand the test of time and save the world again?
I fixed a bug in ST3 where the game could crash if you set an area trigger on the edge of the room and that room was not connected to any other rooms. If you aren't creating area triggers like that, it's not necessary that you download this update.
It's been almost a year since I released a new level editor update so I figured you're due for a nice update. This update contains the following...
The walls that you can break by attacking them can now be used with any texture instead of only with the spaceship like before. There are four new textures as well. They are: Cave_DarkTeal, Cave_Gray, Cave_Red, and Ruins_RedLava. Thanks to Enhas for giving me the color palettes for them! The rooms now have a Dark property on them that you can set to cause the room to be dark when you enter it (so you can have a room that is dark without having to place a light switch tile).
New items have been added. They are the lantern, try your luck sign, anklet, and vitamin-x. The spiked shoes have been added making all of the weapons from ST1 in the editor now. I've begun adding select ST2 enemies as well. The new ones are the wild boar, skull bug and the fire that shoots up from the ground. There's also a new tile exclusive to ST3 that has been added. It is the cracked tile. You can jump on this tile but as soon as you jump off of it, it cracks and destroys itself. Thanks to MJ for the idea!
I also fix a crash bug that occurred when trying to exit the dungeon either through the entrance or final room. All of your current dungeons should work properly without having to change anything.
Enjoy!